This week we looked into Disability and culture.

Ted Take Sydney – Stella Young – “No amount of smiling at a  staircase has ever turned it into a ramp.”

Medical model – disabled person’s impairment as a problem, focus is on fixing or using the individual.

Social model – asks the questions where is the problem? Social model looks into organisation, attitudes, and environment. Distinguishes between disability and impairment.

The Social model enables disabled people to express their situation in terms of human rights and their equality.

Attitudes: less likely to get a job, more likely to get a abuse because of wider society. Sense go you’re disabled you’re not going to fit in, or being patronising. Societal disability .

We should include everyone in our design systems (moral obligation) huge about of people with disabilities. Also, it’s enshrined in Law since 1994 – has to be equally accessible.

Arty Examples:

  • Disabled Avant-Garde  artist- subvert stereotypes of disability: both renowned artists in their own right, arts and multi media. Taking the piss out of people that take the piss our of them. Using patronising attitude to change peoples perspectives.
  • Tourettes hero: you’re allowed to laugh people if they something funny. We change attitudes through media and humour. Because in society we see disabled people as different, however most of them could still survive on a desert island like. Changing attitudes through humour.

How does this effect us? Well we need to know our users.

Universal design – design for everyone, better design, cheaper, accessible for lots of people (proximity of use, simple and intuitive use, perceptible information, low physical effort, simple design).

What’s an insight? What we’ve learned from your research.

Nimble (product) Insight: Who does this impact? People with no use of their hands, arthiritis. The insight is from the research is that it’s hard to open something in that way when they can’t use their hands.

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